Author: Jeremy Ernst
This class is used to export FBX animation from the rig to Unreal Engine. It supports morph targets, custom attribute curves, and pre/post
- It can be found on the animation sidebar with this icon:
Add the ability to export alembic and animation curve data.
Instantiates the class, getting the QSettings and calling on the function to build the interface.
Parameters: animPickerUI – Instance of the Animation UI from which this class was called.