ARTv2 Installation

Date:Jan 31, 2019
Author:Jeremy Ernst

Previous Versions

If you have had alpha or beta versions on ARTv2 installed previously, you will need to do some clean-up before installing, as directory structures haved changed.

In Maya’s script editor, open a Python tab. Run the following code:

from PySide2 import QtCore
settings = QtCore.QSettings("Epic Games", "ARTv2")


If you are running Maya 2016, using PySide instead of PySide2.

It may be a good idea to completely remove the old directory as well. You can copy and paste your ARTv2/Projects folder into the new ARTv2 installation to keep any rigs you had made.

Manual Install

In the case the install.mel script fails for you, this section will walk you through what the install.mel script is doing so that you can do the same steps manually to get the tools installed.

The first thing to do is to figure out where Maya is looking for modules. Usually, this is where the install script fails, because the path it tries to construct is invalid. In Maya’s script editor, in a Python tab, run the following code:

import os
paths = os.environ["MAYA_MODULE_PATH"]
for path in paths:
    print path

This will give us a list of directories that Maya will be looking for .mod files in. Inside the ARTv2 folder, is an ARTv2.mod file. Copy that file and paste it into one of the directories that was printed out above. If a modules folder doesn’t exist, create one, and then paste in the mod file.

Open the .mod file and edit it so that it points to the ARTv2 directory on your drive. You will notice a “REPLACE_TO_YOUR_PATH” in there. Replace that with the path to the ARTv2 folder. For example:

+ ARTv2 1.0 C:\Users\user_name\Documents\artv2\ARTv2

Now, if you restart Maya, and look in the Windows > Settings/Preferences > Plug-in Manager, ARTv2 should now show up. Go ahead and load it, and then follow the prompt to browse to the ARTv2 folder. The tools should now be installed.